There is no doubt that Flash is a very powerful gropgram but also a difficult program to learn. In previous article 25+ Very Useful Flash & ActionScript 3 Tutorials we have introduced some, but it seems not enough. This time we have listed some very common used Flash tutorials. Hope it will be helpful to you.
Inverse Kinematics (IK) is a system that allows animators to set up animation constraints by laying out a structure of bones, which determines how certain pieces are allowed to move. This is heavily used in 3D modeling tools for character animation. One of the most anticipated new features of Flash CS4 is the new built-in support for IK animation as well as the ability to control these animations at runtime using ActionScript. This tutorial will walk you through the basics of creating a simple IK animation.
In this article, It share the lessons learn to get the "2001" animation to work on a mobile phone (and actually win the best animation category). The tips and tricks mentioned in this article also apply to creating new games and applications for mobile devices in general.
This tutorial will show you how to make a simple, yet effective, slideshow-type image gallery using Flash with minimal scripting.
In this tutorial, it will create a classic 3D effect that’s known as parallax. In the past, this type of effect required a large amount of complicated ActionScript to pull off.
In this tutorial you’ll learn how to integrate Google Maps into your Flash application using just a few lines of code. The Google API is incredibly easy to use and it’s extremely powerful.
The trick is to export the music in QuickTime format from Soundbooth and then allow Flash to covert it to an FLV file.
It is very important to understand the concept of motion tweening in Flash. Motion tweening is used to automatically alter the properties of a symbol (a movie clip, a button or a graphic) over a certain length of time.
Things have changed a little bit in AS3.0 when it comes to load XML but the tutorial show you it is very easy to do once you done it a couple of times. In AS3.0 It is a bit different because as you know you need to write a bit more code to accomplish simple tasks. Let’s have a look at the tutorial.