Flash is a very flexible tool for building games, most time we can find the flash game AS3 source like Zuma-like Flash Game With AS3 Source Code from internet, for the beginers who want to create his/her own flash game, step by step tutorials is a good choice. There are lots of websites providing free and paid tutorials of flash, here is a collection 11+ handpick step by step flash game development tutorials. Enjoy!
Many flash users have wanted to take advantage of the actions capabilities to do really cool things. Wouldn’t it be great if you could move symbols around the screen based on geometric calculations? Well, unfortunately the only advanced mathematical functions flash 4.0 provides are Int() and Random(). Both are really useful but what we really need are Exp(), Sqrt(), Sin(), and Cos(), right? Well, you’re in luck! This tutorial will show you how to do all of this stuff and more with a few simple lines of code. And don’t worry, even if you don’t know what a Taylor series is, you’ll still be able to simply cut and paste some code right into your flash movie.
Well if we are going to discuss character movement… one of the most important has got to be 360 movement based on rotation. I don’t know if there’s a special name for it, I’ve heard it called everything from 360 degree movement, rotational movement, directional movement, to asteroid style movement. Anyway you want to look at it, it’s a movement style that dates back to arcade games and is definitely a usable option in today’s flash game industry. So how hard is making this angle based movement going to be? Not hard at all.
The objective of this game is to defend the tnt beneath the grass by blowing up any incoming airplanes and the bombs they drop. If a bomb hits the grass, it will leave an impact crater. The game is lost when a bomb travels all of the way to the tnt. The airplanes appear progressively faster, as do the bombs they drop. A point is scored each time an airplane or a bomb is shot.
There are a few interesting techniques used in this game, and I’ll try to highlight them. The full source file is available at the end of this tutorial if you’d rather just digest the code in its entirety.
We will create a game using our super hero Pawel to kill dragons that are coming from one side of the screen. I have provided an FLA with all of the graphics you will need, but you will need to place the graphics in the right spot. This tutorial is more of an explanation of the code with some design work as opposed to a fully-featured tutorial covering every aspect of a vertical shooter.
This tutorial will give the start to another series of tutorials about creating a flash racing game.
This is the first part of a long step-by-step article that will guide you through the entire process of creating a Flash game including input management, basic physics, collision detection and a lot more!
In this detailed lesson made for Flash 8 and ActionScript 2.0, I will show you how to create a completely dynamic hangman game. This lesson is intended for intermediate or advanced users of ActionScript. If you are completely new to ActionScript, I suggest that you learn more about ActionScript and come back to this tutorial later. Before continuing with this lesson, you should already know some fundamental ActionScript concepts, such as variables, if/else conditional logic, for loops, function basics, paths, dynamic text fields and movie clip events.
A lot of Flash developers find the jump from ActionScript 2 to ActionScript 3 very daunting. Conversely, a lot of programmers of other languages find ActionScript 3 quite intuitive, but hate ActionScript 2! This tutorial does not require you to know AS2, or even have used Flash before. You’ll find it easier if you already know the basics of some programming language, like variables, if statements, loops, and functions, but don’t worry if that’s not the case. I will be pointing out some of the major differences between AS2 and AS3 for the benefit of those Flash developers making the switch, but I’m not going to focus on these changes.
The game concept is simple: there is a road, and some minions walking that road. You have to kill all minions before they reach the end of the road. You can build several facilities to kill minions and earn money to upgrade weapons as the minions get stronger and faster.
This tutorial is a continuation of the Basic Space Shooting Game Tutorial, where we’ll be making it possible to destroy asteroids with the missiles. If you haven’t been following this tutorial, you can download the FLA.
We’ve probably all played this game before: memorize a number between 0 and 1000, and let the other person guess. Simple feedback by stating Higher or Lower will eventually lead to the correct guess.