Adobe Is Moving Flash To 3D


There are many really cool 3D games done with Director, the same cool effect probably can be done in web games soon. Flash Player product manager Imbert Thibault, published the post Flash Player 3D Future session at Max 2010, revealed Adobe Systems is adding 3D graphics support to a coming version of its widely used browser plug-in.



If you are into 3d development for games, augmented reality or just interactive stuff like websites, you just can’t miss the session entitled Flash Player 3D future scheduled for Max 2010 scheduled on October 27 at 11:00AM in room 503. Sebastian Marketsmueller (Flash Player engineer) will deep dive into the next generation 3D API coming in a future version of the Flash Player.

In fact, although Adobe added some Easier-to-use 3D graphics effects to the 2008 release of Flash Player 10, but that’s not a full 3D environment.


The 3D plans came to light on the Adobe Max conference in October. Adobe MAX is a unique opportunity to connect with thousands of designers, developers, and business leaders as we shape the future of digital media together. Follow this event you can:

Discover how to realize the full potential of your content and applications. Find new opportunities presented by rich experiences across screens. Explore new methods for monetizing content. Learn about innovative technologies that enable designers and developers to work together more effectively.

The move is an important advancement for Flash, it would be a significant change for Adobe Flash programmers.

But Thibault didn’t revealed the exact version and time, only said it is coming “in a future version of the Flash Player.”.


In fact, the future of 3D on the Web is murkier. We knew Google Chrome supports WebGL standard, it permits sophisticated, low-level, hardware-acclerated 3D graphics from a Web application.

WebGL is a cross-platform, royalty-free API used to create 3D graphics in a Web browser. Based on OpenGL ES 2.0, WebGL uses the OpenGL shading language, GLSL, and offers the familiarity of the standard OpenGL API. Because it runs in the HTML5 Canvas element, WebGL has full integration with all Document Object Model (DOM) interfaces.

From the WebGL Public Wiki. Mozilla Firefox, Google Chrome, Opera, Apple WebKit etc support WebGL. Google also began as a browser plug-in called O3D — an open-source web API for creating rich, interactive 3D applications in the browser.


From the history of the product cycle for Adobe’s Creative Suite, expect CS6 with Flash Player 11 to be out in October 2011.

Anyway, it’s not clear which of these approaches or others will prevail, so please choose carefully which technology to use for your new projects.