Ok, still the control flow. After the conditionals, let’s turn to the looping statements, which includes while, do…while, for, for…in and for each…in. But here I just want to show you the usage of while, do…while and for, I want to put for…in and for each…in with the Array class.
Archive for the ‘ActionScript’ Category
Beginning ActionScript 3.0 – Looping 1
March 27th, 2009
Ntt.cc Beginning ActionScript 3.0 – Conditionals 2
March 26th, 2009
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Go on with the previous section, after the “if…else if…” statement, we need to know the last conditional statement, Switch.
Switch
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Beginning ActionScript 3.0 – Conditionals 1
March 25th, 2009
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Go on with the control flow, today we’re going to talk about the conditionals. In ActionScript, the conditionals including if, if…else, if…else if… and switch. Now, let’s introduce them one by one.
Beginning ActionScript 3.0 – Operators 5
March 25th, 2009
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There is a similar type with bitwise logical operators, and we call them logical operators. These two kinds of operators have similar rules, but deal with different operands.
Beginning ActionScript 3.0 – Control Flow
March 24th, 2009
Ntt.cc After we talking about too much about the operators, let’s go to something new now.
Introduction
Beginning ActionScript 3.0 – Operators 4
March 23rd, 2009
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When we talk about the relational operators, we mention that ActionScript use the character code for comparison.
Introduction
Beginning ActionScript 3.0 – Operators 3
March 22nd, 2009
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Today, we’re going to talk about the relational operators, equality operators and bitwise logical operators.
Relational operators
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Beginning ActionScript 3.0 – Operators 2
March 21st, 2009
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Continue previous Beginning ActionScript 3.0 – Operators 1, still the operators, in operators 1, we introduced the primary operators and some arithmetic operators, now, it’s time for the new ones.
Beginning ActionScript 3.0 – Operators 1
March 20th, 2009
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From the last article, you may know that there’re so many operators in ActionScript. In fact, you just need to master only a few of them, for the left, see the manual when you need to use them, just like the Pareto Principle. But, here I would simply introduce you all the operators.
Beginning ActionScript 3.0 – Operators overview
March 19th, 2009
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After we know how to store the data, we need to know how to perform operations on the data. That means we need the data operation. In every programming language, there is a corresponding Semiotic system, so does ActionScript. In most case, in order to make it easier for us to learn the Semiotic system, the language designer often takes the arithmetic Semiotic system as a base.

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