Posts Tagged ‘RLE’

Using BMPDecoder class to Load an External BMP File(RLE Compression Support)

k-paint The flash.display.Bitmap class represents display objects that represent bitmap images. These can be images that you load with the flash.display.Loader class, or they can be images that you create with the Bitmap() constructor. Similar to Bitmap class, BMP files decoder class BMPDecoder read bmp file and display (written by munegon), RLE compression be supported. The usage is very simple:

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